WorkAboutPlayground

Warframe Referral Page

Digital Extremes, 2026
Main RoleUI Designer
Project TypeProfessional Project
SoftwareFigma
The redesigned Warframe referral page, showing the invite flow and reward tracking
Context

Project Overview

At Digital Extremes, I redesigned the referral program page for Warframe: the flow players use to invite friends and track the rewards they earn for it. The existing page buried the program under generic marketing copy, so most players never found it, let alone used it.

The old referral page read like a marketing landing page: a wall of promotional copy with the actual referral link and reward tiers pushed far down the page. Players couldn’t tell at a glance what they earned, how far along a referred friend was, or what to do next. The program went largely unused despite being one of the game’s strongest growth levers.

How might we turn a page players scroll past into a clear, actionable hub that shows them their referral link, their rewards, and their progress at a glance?

The old Warframe referral page, with long marketing copy pushing the referral link and reward tiers below the fold
Old website
Context

My Role

I was the only designer on this project and owned it end to end: framing the problem, wireframing the flow through four passes, designing the visual system and building it out as components, prototyping the interactions, and carrying it through stakeholder review to the version that shipped on warframe.com.

The referral code component: a single gold call-to-action button prompting players to log in to get their referral code
Referral link component
A reward tier card for recruiting two Tenno, showing the weapon art and the two weapon slots it unlocks
Rewards tracker
The full referral page layout in greyscale, from the recruit header through reward tiers to the FAQ
Page layout
Process

Designing the Flow

The page went through four wireframe passes. Across them the referral code moved up the page, the reward tiers gained room to say what they actually give, and the marketing copy that had buried the program kept getting cut. By the final pass the tier cards size to their content, so reward copy can change without breaking the layout, and the angled chevron bands carry the game’s motif into the section transitions at the team’s request.

Pass 1
First wireframe pass of the Warframe referral page: a marketing style hero with a log in button, two blocks of explanatory copy, then instant rewards, recruiter benefit tiers, and an FAQ
Pass 2
Second wireframe pass: the referral code field moved directly under the hero, followed by instant reward cards, a Get Loot tier row, and alternating text and image blocks
Pass 3
Third wireframe pass: a two column layout pairing the referral code with a list of what signups receive, and the first reward tier promoted to a wider feature card above the other three
Final
Final wireframe: a centered hero explaining the program, the referral code as a standalone banner beneath it, the Get Loot tiers, extra rewards with clan calls to action, and the FAQ

First Visual Pass

The first pass with real assets in. Warframe’s own art and color turned the greyscale structure into something stakeholders could react to, and that is where the substantive feedback came in: which rewards needed more prominence, and how closely the section transitions should echo the in-game UI.

First visual pass of the referral page with real Warframe art in place: a hero of three Warframes behind the recruit headline, the referral code in a red banner, and reward tiers rendered with in-game item art

Motion and Components

From there I built the page as components rather than flat frames, so the reward tiers, code banner, and section dividers could be restyled in one place. I added motion and prototyped the interactions here, which is where the behaviour in the final design was worked out.

Second visual pass: the signup rewards restyled as three centered icon columns, decorative bracket ornaments on the Even More Rewards heading, and refined section transitions
Result

Final Design

These are the final screens, currently shipped live on the Warframe website. The referral code now sits at the top of the page instead of below a wall of marketing copy, every reward tier states exactly what it gives, and the whole thing holds its hierarchy from desktop down to phone.

View the live page on warframe.com
The shipped referral page on a laptop, showing the Linking Accounts section with in-game and account management instructions side by sideThe shipped referral page on a phone, showing the Warframe hero art, the Refer A Friend lockup, and the login call to actionThe Recruiter Rewards section on a laptop, with the Recruit 1 Tenno bundle and the items it containsThe Recruit Rewards section on a phone, listing the seven day affinity booster and classic color palette a new signup receivesThe Even More Rewards section on a laptop, showing the clan rewards ring and the bonus platinum blockThe Recruiter Rewards section on a phone, with the Recruit 1 Tenno bundle stacked above its item list
Impact

What It Changed

The redesign shipped and replaced the referral page Warframe had been running. What changed is less that the page looks different and more that the program is usable: players can find their code, see what each tier actually gives, and share it from any device.

+23%Referral conversion
-17%Funnel abandonment
+31%CTA engagement

Shipped

Live on warframe.com as the referral program's page, replacing the one it had been running on.

Findable

The referral code sits under the hero rather than below a wall of marketing copy, so players reach it without hunting.

Maintainable

Reward tiers are components that size to their content, so the team can reword or add rewards without a redesign.

Reflection

What I'd Carry Forward

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